Tutorials

1. Indoor plant modeling tutorial

2. Realistic vinyl record tutorial

3. Car tire modeling tutorial

4. Background object tutorial

5. Spline Patch basic tutorial (video)

6. Vray alpha channel convert tutorial

7. Request a new tutorial

8. Request a new tutorial

9. Request a new tutorial

Plant modelling tutorial

1. Indoor plant modelling tutorial

experience level -intermediate

Create a disc with outer radius of 15cm(picture 1 and 2)

Press C key to make the object editable.
Select Polygon tool from the tools menu or from the toolbar on the left side.
Select all polygons with CTRL+A

  • Go to structure menu and select matrix extrude tool.
  • (You can also use the quick keys! First press M (keys menu) and then X)

     

     

    Matrix extrude settings

     

    3.

    1. Add 12 steps. Input move value of 6cm on z-axis. Rotation value of 15 degrees on x-axis. (picture 3)

     

    1. Let's have some variation on the extrude. Select Per Step in variation.

    Our model presents an organic form and that's why we should have some “natural chaos” in it's structure.

     

    4.

    Finally put 60% value in Rotate min.
    Then just click on "Apply"
    If all went ok then you should now have a plant like object.
    Save your work!
    Have some coffee.

     

    Creating a pot for your plant

     

     

    5.

    1. Make a tube with inner radius of 18cm and outer radius of 20cm. Change value 3 in height segments. If you want smoother edges for your pot you can use the fillet option. For example with values of 10 in segments and 0.5cm in radius. (pic. 5)
    2. Press C key to convert tube object into editable polygon object.
    3. Hide the plant object. This makes it easier for you to handle the model.
      Move the plant object to meet your pot object.
      Picture 6. Polygon selection

      Scale selection to:

      X: 30cm

      Y: 14.875 cm

      Z: 30cm

      (or any other suitable scaling amount that looks good!)

    4. Go to the polygon mode and select all polygons. Then use live selection tool (cursor pointer) to reduce the selection from the top of your pot (as seen in the image 6.). Good method of selecting polygons is to use Ring Selection tool in Selection menu (ver. 9, 9.5). It is fastest way to select polygons in this type of 3d-geometry.
    5. Use selection radius between 10 and 20 and keep unselecting polygons with CTRL key pressed down.
    6. Once you have your selection ready use scale tool to scale the selection smaller. In this phase you can try to find a suitable scaling amount. However I have scaled the selection to X 30cm Y 14.875 Z 30cm  . The original size of the pot object was 40cm.
    7. Use move tool to place pot around the plant.
    8. Save your work.
    9. Have another cup of coffee

    Creating material for the pot and the plant

     

    1. Material for the flower pot: Go to the material menu and create new material. Use RGB values of 80, 30, 20 . This gives us dark brown color. Disable specular if you want to change the material more dull. Usually pots are non reflective. You can also use bump channel to add some detail to the surface.
    2. Apply material to pot.
    3. Material for the plant: Go to the material menu and create new material. Use RGB values of 90, 150, 90. Change color brightness to 100%. Adjust specular height to 60%. We want the plant leaves to shine a bit more.
    4. Apply material to plant.

    Adding some lights

     

    Finally you can add some lights to your scene. Create omni light 100% of intensity with soft shadows. Coordinates X 50 cm, Y 100 cm, Z -350 cm. This is our key light. You can create also a fill light with intensity of 50% and add it over the top of your plant coordinates X 0 cm, Y 200 cm, Z -50 cm. On the fill light we don't use any shadows.

    Here's how the final indoor plant model looks I got

    Realistic vinyl record tutorial

    2. Realistic Vinyl record (Cinema4d r9 and up)

    up

    experience levelbeginner

    1. Search some vinyl record reference image with google "vinyl record"

    2. go to top viewport and load image for the background. You may have to scale it down to fit the work area and your

    disc object . (picture 1a and 1b.)

    picture 1a.

    picture 1b.

     

    3. Create a disc object with inner radius of 1 cm and outer radius of 30cm (picture 2.)

    In this part you also may have to scale the reference image to fit the disc object.

    picture 2.

    4. You can help your modelling work by creating a temporary transparent material

    for vinyl record object. Create a new material, activate transparency and adjust transparency

    value (brightness) to 50 percent. Add material to the disc object. picture 3a and 3b

    picture 3a

    picture 3b

    5. Create a label for the record. Create another disc object with inner radius of 1 cm and outer

    radius of 10 cm. pic 4.

     

    pic 4.

    How to create a realistic shader for a vinyl record?

    6. Create a new Nukei shader (SLA shader in Cinema versions of 6-7).

    We need to change the settings a bit to create a realistic material for the vinyl record object.

    7. Change the projection type into flat in "Fusing" tab. Change color to black in "Diffuse A" and

    "Specular 3 A". Activate the "Anisotropy A" tab and change the Projection into Radial Auto Planar.

    Adjust roughness level into 1250% ; roughness Y into 50% ; amplitude 50% ; scale 50%.

    See picture 5 and 6.

    picture 5.

    picture 6.

    8. Add hypernurbs object and the vinyl record material to your object.

    You may want to add some lights and background or whatever you like and that fits

    your style and taste.

    Here's what I've got in my setup.

     


    Car tire modeling (works best with Cinema 4D version 9.5 and up)

    Level: intermediate

    This modeling technique will show you also how to do it very fast
    and most efficient way in Cinema 4D.
    Same polygon modeling technique is possible to use in
    other 3d software such as 3Ds Max, XSI or Maya etc.
    Please remember to use centimeters as units because it's important to have in order to use this tutorial. Also we get more realistic results when using real world units.

     

    1. Start with tube and with the following settings:

    -Inner radius 150 cm
    -Outer radius 200
    -Rotation segments 36
    -Cap segments 2
    -Height 100 cm

    -Height segments 4 (edit: I forgot to put this, now fixed ;-))

    We want to make the tire round. Just mark Fillet option on and
    set 2 segments with radius of 20 cm.

    2. Press C to make object editable. Then select 6 rows of inner polygons as
    shown in the image A. Then delete them. You can use loop selection tool
    in version 9 and up. B Change to point tool and click right mouse button ->
    select optimize (picture C)-> click OK. This removes all unnecessary points.

    A

    B

    C

    3. We are still in the point tool mode. Go to Right or Front view to see your tire from the side.
    Select second horizontal point row from top and second from the bottom. Just at the
    tire edge (see image). Use the loop selection tool.

    Select rotation tool and add value of 5 degrees in H
    box. Click apply. Now we have some twist on the edges!

     

    Next select first upper and bottom point rows next from the middle point row.

    This time add 10 degrees of rotation in H box.
    Click apply. See result below.


    Now you can see how a simple tube is starting to look
    more like a car tire. Next we will use the outer edge to model the tyre pattern.

    4. Select polygon tool and select facing polygons as in the image.

    Use bevel tool with extrusion of 2 cm and inner offset of 2 cm.

    Click apply

     

    5. A Select outer polygons around beveled polygons with loop selection then click right mouse button and select - split (B).


    Now we have a pattern that we can use around the tire. Rename this part as tire_pattern.

    A

    B

    6. Go to Functions - Duplicate. Select Linear mode. Put 35 copies and checkmark generate instances. Change all values into 0 in position boxes. Click Tool - apply. The pattern is now belting the tire. Only problem is that we have it now in one side only. This can be solved by using symmetry tool. Objects -> Modeling -> Symmetry .


    Change mirror plane to XZ and drag tire_pattern copies and tire_pattern under it. Now you have pattern in both sides of the tire!

    7. Now we have pattern on the outer edge but not in the middle of tire. Let's model middle pattern.

    Select facing polygons and add same bevel values
    as before (2cm and 2cm). Then select the beveled and its outer edge and split this pattern. Rename this for example as tire pattern 2. Then go to functions- duplicate and just repeat the function because the values are still the same.
    Fantastic! Now you have made inner belt pattern
    Just put this under Symmetry and you're done.

    Remember to keep the hierarchy right, put tire pattern 2 under and inside tire
    pattern. Otherwise it won't be visible to hierarchy of symmetry tag ;)

    You can finally add some lighting, materials and background. Here's the final wireframe I've got.

    Congratulations if you've made this far. Now have a can of Jolt or some coffee!

     

    Background object tutorial (Cinema 4D version 9.5 and up)

    Level: beginner (Category - compositing and rendering.)

    In this beginner tutorial you will learn how to use background object and also how to use it in render setting in the correct way.

    1. Create a camera

    2. Create a background object

    3. Create new material and load image in it. Please download and use this photo. We are using this photo as a background image and will also add 3d elements later into the scene.

    4. Open render settings and check out the resolution from the photo. Adjust output resolution to the same as in photo.

    5. Add the material into background object. You should be able to see the photo now in the background in your perspective window.

    Download the scene file here

    Spline Patch beginner tutorial (plugin v. 2.5 and Cinema 4D rel 10)

    This tutorial will show you how to model a simple surface with
    Spline Patch plugin.
    In this tutorial I have used the plugin version of 2.5.
    Download the tutorial ZIP file here
    If you don´t have spline patch plugin go and get one from
    Heyne Multimedia

    Vray for Cinema 4D alpha + mat convert tutorial (VrayforC4D Bridge/Cinema 4D 10)

    click on image to view the video

    This tutorial will show you how to convert cinema 4d material into vray material.
    You can learn how to fix the alpha channel in vray material layer and use it in vray material tag.

    13th march 2007 - Alpha channel conversion problem has now been solved by LLaub Lab.
    I hope you get other info in this tutorial useful.

    Download the tutorial ZIP file here

    If you don´t have Vray for Cinema 4D yet you can go to Vrayforc4d
    website here